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Abstract—Virtual reality (VR) has become an alternative medium for entertainment purposes, ranging from watching a movie to playing video games. Given the increasing use of VR for video gaming, the current study investigated whether VR... more
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      Cognitive Science, Computer Science, Research Methodology, User Experience (UX)
Abstract—Virtual reality (VR) has become an alternative medium for entertainment purposes, ranging from watching a movie to playing video games. Given the increasing use of VR for video gaming, the current study investigated whether VR... more
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      Cognitive Science, Computer Science, Research Methodology, User Experience (UX)
This design-based research project examines two iterations of Tree Investigators, which supports science learning with mobile devices in an arboretum. Researchers coded videorecords of children and parents (n=40 people) to understand how... more
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      Informal Learning, Environmental Education, Science Education, Mobile Learning
This research examines the Tree Investigators project to support science learning with mobile devices during family public programmes in an arboretum. Using a case study methodology, researchers analysed video records of 10 families (25... more
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      Informal Learning, Educational Technology, Mobile Learning, Educational Research
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      User eXperience, Consumer Electronics, United States, Contextual inquiry
Emotional attachment is defined as the emotional bond that an individual possesses towards a target of interest. Prior studies regarding social relations reveal that an increase in attachment results in separation anxiety. Likewise in... more
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Movement time prediction methods were developed by Paul Fitts as a part of a long history in the examination of the issue of speed vs. accuracy. Fitts' Law has been an integral method that has been used when designing computer technology... more
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      Human Computer Interaction, Usability, Interaction Design, HCI
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This study investigates the classroom integration of an innovative technology, augmented reality. Although the process of adding new technologies into a classroom setting can be daunting, the concept of augmented reality has demonstrated... more
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      Human Computer Interaction, Education, Usability, User Experience (UX)
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      Human Computer Interaction, User Experience (UX), Multimedia, Painting
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